Physics
So far, we’ve modeled everything in this series as particles. Particles are the simplest way to model something physically, because they only have a location in space and don't have a size or shape. Particles can only translate (move), and can’t rotate. This article is part of the
Physics
Our big project -- our goal -- for this mechanics/dynamics portion of Modeling Physics in Javascript is to model a car's suspension system. It'll take us three non-consecutive articles to get there, but it's a worthy system to model. If you can model a car suspension then it's safe
Physics
This is the first post in the Modeling Physics in Javascript series. As such, we'll need to cover some introductory material. There are some of you who have real training in physics and calculus. You may be tempted to scream "that's not the whole story" at me when
Physics
Physics in Javascript Table of Contents: Gravity and Drag Spring-Mass-Damper (Car Suspension, Part 1) Rigid Bodies, Part 1 (Pendulum Clock) Another post that starts with "I love": I love physics. I really do. Once upon a time I was a real engineer (Master in Mechanical Engineering, hybrid car